![]() Webber, the longest player there lasted over seventy days, a Krampus who I don't know what he was doing, a Woodie also, don't really know what he was doing, a Wormwood who joins later, Abigail who also, joins later and, me a robot who likes to heal players as in literally put my life on the line to make booster shots and, tell tales, I had joined previously but, left because my torch was going to exhaust and, came back after the night was over. ![]() So, for some backstory on why I think this should be implemented is I was recently playing "Don't Starve Together", it's only my fifth time playing in a server with others so, I'll give you some characters. Those are the ideas I have right now, really not sure how to handle the werebeaver situation, but that's not my job, so I'll leave it to someone else.Ī system that says something like "PLAYER_NAME destroyed an item by PLAYER_NAME!", I think this would be fair since you could give a reason and, I think it would also trigger for fire if someone intentionally lit something up "PLAYER_NAME lit up item by PLAYER_NAME!" this would make it so we knows who's doing it constantly and, who's griefing or, maybe the system would only trigger if you do it twice, burn one thing okay you're safe but, burn two and, you're doing it on purpose, I imagine it doesn't trigger by Willow sanity draining and, burning everything because that'd be hard to make work but, something like this and, also, I think the player in the game the longest can see this and, can send the message to others so, they're aware of it, in general I just think a system should be implemented even if the one I listed is terrible and, has many flaws or, just is plain awful, I think there should be a system of sorts. I've only been in a griefed game once and, I'm very surprised at all the drama that unfolded. You could throw lucy in the forge, so maybe bring that back? Although, as we have seen with wheeler, an infinite use ranged attack could be problematic balance wise. While you can't reach the damage potential of wheeler, it still might be an issue. Feel free to debate about it, cause I really don't know. Not sure how to handle the werebeaver honestly, I'll leave that to someone else. This regen does not apply when you transform into a werebeaver, need to eat logs just like before. Woodie can still eat logs if you want to to fill up the meter so you can chop more trees, since it regens slowly. works with werebeaver too.Ĭrazy idea here, but what if the log meter regenerated instead of drained when you're woodie, this would allow you to stave off the beverness by just not chopping trees, allowing you to keep chopping without needing to eat all your freshly chopped wood. Since woodie gets more logs per tree, it gives him a better efficiency per tree than maxwell, of course maxwell is still faster, but woodie is now more efficient, meaning there is a good reason to pick him over max. ![]() I got a few ideas that I wish to share for the woodie rework discussion.
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